Liquid Pig Studios: The Game to End All Games
Game development is very slow and boring. League of Piss
II: Spine Harbour has already been in development for
3 years, and yet there is seemingly very little to show for
all this time spent. Fundamentally, Game Development is
wasted time blasted out of the exhaust of a
However, we have discovered the cure to game development.
And what's more, it is going to result in the greatest game
that we could possibly hope to make. It is a game that
simply does not end.
This is not referring to some kind of mindless procedural
game. What it is referring to is a development process that
simply sees no end. A rolling release similar to that which
occurred with Minecraft, but rather than simply releasing
a game with few features, League of Piss II: Spine
Harbour is akin to a serial novel or comic book series
in which the game world itself will be expanded with each
League of Piss II: Spine Harbour is not simply
a story, but a vehicle via which as many stories as desired
can be told, each intertwining with the last. In short, it
is the game to end all games. A game in which anything can
occur, where no amount of painstaking precision is too
much. How can effort be too much when there is never
a Final Release date?
Our intention is to complete an initial and fairly small
release this year with one reasonably sized storyline to
play and some smaller side bits, and from that point,
we plan to release content updates indefinitely.
We shall release no other game in the future
at all. Any idea at all that can be made into a game shall
become a part of League of Piss II: Spine Harbour if
it is to become anything at all.
We hope that you are as excited about this as we are.
Goodnight and thankyou for reading.